using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("AdventureCompleteRewardData")]
	public class AdventureCompleteRewardData : RewardData
	{
		public static string s_DefaultRewardObject => MonoClass.smethod_8(TritonHs.MainAssemblyPath, "", "AdventureCompleteRewardData", "s_DefaultRewardObject");

		public AdventureModeDbId ModeId => method_11<AdventureModeDbId>("get_ModeId", Array.Empty<object>());

		public string RewardObjectName => method_13("get_RewardObjectName");

		public string BannerText => method_13("get_BannerText");

		public AdventureCompleteRewardData(IntPtr address, string className)
			: base(address, className)
		{
		}

		public AdventureCompleteRewardData(IntPtr address)
			: this(address, "AdventureCompleteRewardData")
		{
		}

		public new string ToString()
		{
			return method_13("ToString");
		}

		public new string GetAssetPath()
		{
			return method_13("GetAssetPath");
		}
	}
}
